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Soul Wanderer Blog Post #9
This week we started with all of our sets blocked out and ready for cameras! Everyone was assigned to scenes but I was tasked to continue working on the Archivist sculpt, although if someone feels their workload is too much or something happens in their life that prohibits them from finishing their tasks I can step in and work on it! This week I really wanted to finish the archivist sculpt after feeling behind compared to other groups so I sat down with Flynn for a class and
Jacob Tatro
May 11 min read


Soul Wanderer Blog Post #8
This week I continued my work on the Archivist sculpt getting it ready for retopology. After showing the most recent version to the group we realized we wanted a more stylized look with flatter surfaces so we decided to take some extra time to sculpt instead of going into retopology like the original plan, unfortunately some of the detail we had previously got lost so I will have to add it back. While working on the sculpt with Flynn I also started updating the shot list to m
Jacob Tatro
Apr 171 min read


Soul Wanderer Blog Post #7
This week we decided to switch gears a little to prepare for the 3D Animatic. We all decided to split up the sets that we have and since I'm currently working on the Archivist sculpt I was given three of the static shots showing locations towards the end of the film. I blocked them out relatively quickly and continued to work on Archivist. Next I continued to work on my sculpt of the Archivist. I was given a lot of really good feedback during the production pass and tried to
Jacob Tatro
Apr 101 min read


Soul Wanderer Blog Post #6
This week we started winding down as we went into midterms! We decided it would be best for everyone if we didn't prioritize this project and allow everyone to work on their other assignments. Although I had a couple things to do, I still wanted to do a little bit on Soul Wanderer! One of the things I did was finalize the file structure we were going to use and make an illustration to make it easier to understand! I also thought it would be cool if our group had a couple soci
Jacob Tatro
Mar 221 min read


Soul Wanderer Blog Post #5
This week was overall pretty uneventful! We started out by deciding which assets were necessary to have by the end of Production I and divide that up amongst all the crew. We were also able to meet with Ashley on Tuesday who gave us some much needed feedback on the cohesiveness of our animatic! We decided that it would be best to all post our previous assignments from past classes and let people know how long they took so the schedulers could get a better understanding of how
Jacob Tatro
Mar 131 min read


Soul Wanderer Blog Post #4
This week was our last week of research and development and I decided to tackle rigging. I started with downloading a bunch of rigs from Agora Community just to play around with them and see how they worked. They all had very similar controls and different ways of toggling visibility for clothes and objects. Afterwards I looked into an add-on I've heard about that is built into Blender called Rigify. It allows you to create pre-made bone structures into your view port then yo
Jacob Tatro
Mar 62 min read


Soul Wanderer Blog Post #3
This week was very eventful as it was the week we had an escape room scheduled! Flynn figured it would be a good way to find out how we work together and how we solve problems and I think it was super effective and fun! We conquered the first room relatively quickly and only had issues once we reached the second room but it felt like most of us were pretty active in solving the puzzles and we managed to get out with seven minutes left! Since that took up most of our Tuesday c
Jacob Tatro
Feb 212 min read


Soul Wanderer Blog Post #2
This week for Soul Wanderer I focused a lot on organization and research. After last week we had decided that we wanted to look into using Blender as our main software and not Maya, Harrison and I are the only ones in the group with past experience so while he worked on simulation testing I decided to do research into how to make the switch from Maya to Blender more manageable. One of the most interesting things I found was an add-on to make Blender have all the navigation an
Jacob Tatro
Feb 131 min read


Soul Wanderer Blog Post #1
A lot has already happened to start off this project! It was really cool seeing all the ideas being brought forward by everyone that allowed this story to become more solidified than the pitch that was shown to us last semester! So far we've done really well figuring out the pillars of this project and how we're moving forward working as a team. We were very detailed about out writing agreement and had multiple discussions on what was important to us about making decisions, w
Jacob Tatro
Feb 72 min read
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